The aim of this class is to enable students with a diverse understanding of fundamentals of sound as well as ways to build sounds with not only electronic vst’s and samples but also with a wide range of understanding in microphones, resampling techniques, traditional synthesis, visual media interpretation, and creating/building a unique voice.
MSD01 – Basic Terminology & The Elements of Sound I
Learn the foundational elements of sound, including frequency, pitch, voltage control, waveform cycles, and how pitch, timbre, and volume is constructed with instruments, and synthesizers.
MSD02 – Basic Terminology & The Elements of Sound II
Foundational learning continued, Learn about the different types of waveforms, modulation, LFO’s, control sources, and signal flow. Analyzing different synthesizers, identifying signal flow and what sections relate to pitch, timbre control, and volume.
MSD03 – Digital & Analog Synthesizers
Comparing different synthesizers, analog vs. digital waveforms, computing processes, and how sounds compare. We analyze a digital vs. an analog synthesizer during lab time, and cover all synthesis types.
MSD04 – Sample Use & Audio
Learn deeply about sample layering, the history of samplers, and how to construct sounds by looking directly at the waveform, then stacking sounds on the frequency range.
The class analyzes sounds in film that use sample layering, and how a string ensemble is layered. Students will be able to identify different roles that relate to their music.
MSD05 – Tools & Editing
Learn production tools to be used in sound design and engineering. Equalization, compression, reverb, and delay are covered in-depth supplemented with sound design examples.
MSD06 – Sound Analysis & Application
After learning the foundational points to sound design, Week 6 analysis different areas within film, art, science, and Foley to demonstrate various executional skills.
MSD07– Recording Devices & Microphones
Learn how microphones are built, the differences, and how they can be applied to sound design. Using abstract microphones during lab time, students will be able to record their own sounds and learn what microphones to pick for their work.
MSD08 – Sound Design in Film
Learn about music & sound design in film and how to write music based just on a movie poster, or color graded scene.
Learn the power behind how music and sound design affects an image. Finally, score a scene in class to understand the application of your knowledge.
MSD09 – Sound Design in Electronic Music
Learn how to apply the knowledge of synthesis against typical electronic music sounds, such as, reese basses, and leads. Xfer records, Serum is broken down in depth and used as the example synthesizer for the sounds.
MSD10 – Modular Systems and Abstract Modules
Learn in depth how modular synthesis is broken down, applied, and built. In-class we learn how to compare what we know from synthesis, hardware, and digital synthesizers to explain the simplicity of modular racks. Setup and create a sound with a virtual mod rack during lab time.
MSD11 – Digital Tools in Sound Design
Learn what applications and modules that will point you in the right direction depending on your sound design needs. Week 11 covers hardware, microphones, film sound design tools, and composition instruments.
MSD12 – Class Review
Re-emphasize the previous weeks major points, foundational elements, synthesis, and tools used for sound design and engineering.